Another day, another patch


So after a bit more feedback, I've made a few changes that I think will help with the current, very lacking, game flow.

Things in this patch:

* Doors now have a cooldown after they have been closed. This gives the player a bit more breathing room to redact before it can open again (Thanks Giraffe Cat!)

* Interact key is now displayed on the context messages

* Fixed some cases where redactions were broken by text overflow

* Shuffled with game balance a bit, hopefully it should be a bit easier and consistent to progress, but this is likely to change again soon.

* Added some more redaction papers to help out variety a bit (more to follow)


Work for a further update:

* There's a neat system for alerting players when a door is opening that had to be chopped for deadline, I'm working on bring that back

* Some spooky events that also needed cutting for the deadline will be added back

* More redaction papers for even more variety (yay content creation!)

* Improve balancing even further (this will come from more time for play testing and exceedingly helpful feedback... seriously keep that coming, it is development gold!)

* Improve death (I'll leave this one to your imagination)

There is more, buuuuut that's all I can think of for now.


Huge thanks again for everyone who has played so far and a super huge thanks for the helpful comments!

Files

dwts-1.0.0.7 43 MB
Version 3 Sep 05, 2021

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